How to Model in Blender (2025 Guide) | Easy Step-by-Step Modeling

How to Model in Blender - 2025 Guide By ARwall

How to Model in Blender - 2025 Guide By ARwall

Modeling in 3D used to feel intimidating, but Blender has completely transformed the creative workflow. Whether you’re building a character, crafting assets for Roblox, or creating environments for virtual production, learning how to model in Blender unlocks endless possibilities. And in 2025, Blender’s tools are more powerful, intuitive, and production-ready than ever.

At ARwall, we use Blender constantly across virtual production, visualization, and XR workflows. So this guide is written not just as a tutorial, but from real production experience—helping you build models that work beautifully inside Unreal Engine, AR, VR, and LED volume stages.

Learning how to model in Blender is one of the most valuable 3D skills you can develop. Blender is free, open-source, and used by indie artists, AAA studios, VFX pipelines, and virtual production teams like ARwall.

Whether your goal is to model simple props or full cinematic characters, everything starts with the same fundamentals.

Understanding Blender’s Modeling Workflow

Before we jump into step-by-step instructions, here’s what modeling in Blender truly means:

Blender modeling consists of:

  • Vertices (points)

  • Edges (lines between vertices)

  • Faces (polygons made from edges)

Most models are built using:

  • Mesh modeling (most common)

  • Sculpting (organic shapes like characters)

  • Modifiers (non-destructive modeling tools)

Blender 2025 includes significant improvements in:

  • Topology tools

  • UV unwrapping

  • Sculpt mode performance

  • Geometry nodes modeling

  • Real-time viewport lighting

  • Asset libraries for reusable meshes

So this guide includes up-to-date steps for the current version.

How to Model in Blender Step by Step (2025)

This is the easiest way to learn how to model in Blender step by step, perfect for beginners.

Step 1 — Start a New Scene

  1. Open Blender → choose General.

  2. Delete the default cube (press X).

Step 2 — Add a Base Mesh

Most objects start from simple shapes:

  • Cube

  • Sphere

  • Cylinder

  • Plane

Go to:
Shift + A → Mesh → Cube (or sphere/cylinder depending on your object)

Step 3 — Enter Edit Mode

Press Tab → switch to Edit Mode.
This unlocks access to all your modeling tools.

Use these shortcuts:

  • 1 = Vertex select

  • 2 = Edge select

  • 3 = Face select

  • G = Grab / Move

  • S = Scale

  • R = Rotate

  • E = Extrude

  • Ctrl + R = Loop cut

These five operations create +90% of Blender models.

Step 4 — Shape the Object

Start using Extrude and Loop Cuts to carve out your shape.

Example:

  • Select a face → press E → pull out to extend

  • Add a loop cut (Ctrl + R) → adjust shape

  • Scale faces to give form

This is “poly modeling,” the standard Blender technique.

Step 5 — Add Modifiers (Non-Destructive Modeling)

The most important modifiers for modeling:

✔ Subdivision Surface

Smooths your model for organic forms.

✔ Mirror Modifier

Lets you model only half (perfect for characters and robots).

✔ Solidify Modifier

Adds thickness (useful for clothing, armor, walls).

✔ Bevel Modifier

Rounds sharp edges.

Apply modifiers only after finishing your topology.

Step 6 — Refine Topology

Good topology:

  • Enhances animation

  • Reduces shading errors

  • Improves performance for games and Roblox

  • Works better inside Unreal or ARwall’s XR pipeline

Aim for quads (4-sided faces) — avoid triangles and n-gons when possible.

Step 7 — UV Unwrap

If you plan to texture your model:

  1. Select the entire mesh → U

  2. Choose Smart UV Project (easy)
    Or

  3. Mark seams manually for clean UVs (more advanced)

Step 8 — Apply Materials

Go to the Shading tab → assign basic materials.

This is especially useful for:

  • Roblox assets

  • AR/VR props

  • LED wall content

  • Virtual production environments

how to merge objects in blender

Step 9 — Export Your Model

Depending on where the model will be used:

  • FBX → Unreal Engine / Unity / ARwall XR tools

  • OBJ → 3D printing / simple imports

  • GLB/GLTF → AR models, WebAR, mobile apps

  • FBX at 1:1 scale → Roblox

How to Model in Blender Using a Picture

This is one of the most common techniques when learning how to model in Blender using a picture.

Perfect for:

  • Characters

  • Vehicles

  • Buildings

  • Weapons

  • Props

Step 1 — Add Your Reference Image

Go to:
Shift + A → Image → Reference

Place the image in the viewport.

Step 2 — Align the Camera or View

Use Numpad 1, 3, 7 to align views (front, side, top).

Need help moving the view?
Read: How to Move Camera in Blender 

Step 3 — Start Poly Modeling Over the Image

  1. Add a plane or cube

  2. Enter Edit Mode

  3. Use Extrude (E) to outline the picture

  4. Add loop cuts (Ctrl + R) to control curvature

This is essentially digital tracing, but in 3D.

Step 4 — Use Mirror Modifier

If the object is symmetrical:

  • Add Mirror modifier

  • Only model half the object

  • Let Blender generate the other half automatically

This reduces time and guarantees perfect symmetry.

Step 5 — Continue Adding Depth

Once the silhouette matches the image:

  • Switch to side view

  • Start extruding geometry backward

Now your 2D outline becomes a 3D shape.

How to Model in Blender for Roblox

Many creators today learn Blender specifically for Roblox.
Here’s the simplest workflow.

Step 1 — Use Low Poly Modeling

Roblox needs low-poly, optimized meshes.

Tips:

  • Keep polycount low

  • Use quads

  • Avoid Subdivision Surface modifier until final export

  • No unnecessary loops

Step 2 — Use Roblox’s Scale

Roblox uses studs, equivalent to meters.

Make sure to model to scale:

  • 1 Blender unit = 1 stud

  • Export at 1.00 scale

Step 3 — Use Simple Materials

Roblox textures should be:

  • Lightweight

  • Low resolution

  • Efficient for mobile devices

Step 4 — Export as FBX

Use these settings:

  • FBX

  • Apply Transform

  • Scale: 1

  • Smoothing: Face

Then import into Roblox Studio.

how to merge objects in blender

How to Make a 3D Character Model in Blender

This is the most complex part of Blender modeling, but also the most rewarding.

There are two major approaches:

Method 1 — Poly Modeling

Start with simple shapes:

  1. Add a cube

  2. Mirror modifier

  3. Block out torso, head, arms, legs

  4. Add loop cuts to refine

  5. Shape curves

  6. Add Subdivision Surface later for smooth results

Method 2 — Sculpting (Intermediate to Advanced)

Blender’s Sculpt Mode in 2025 is extremely powerful.

Steps:

  1. Start from a base mesh (UV sphere or template)

  2. Use brushes: Draw, Clay, Inflate, Smooth

  3. Sculpt shapes

  4. Use Dynamic Topology or Remesh

  5. Retopologize (very important for animation)

  6. UV unwrap

  7. Texture

This gives you Pixar- or game-quality characters.

Adding Bones (Rigging)

After modeling:

  1. Add an armature

  2. Parent with automatic weights

  3. Test deformations

  4. Fix weight painting

Then you can animate your character.

Need animation help?
Read: How to Animate in Blender 

Blender Modeling Tutorial

At ARwall, we use Blender for:

  • Previs

  • Techvis

  • Virtual production environments

  • LED volume content

  • 3D scenes for XR

  • AR assets

  • Immersive environments

Here are pro tips we use internally:

✔ Keep models optimized

Virtual production requires performance efficiency.

✔ Use real-world scale

LED wall content requires accurate dimensions.

✔ Use clean UVs and materials

Better results inside Unreal Engine.

✔ Build modular assets

Reusability reduces production time.

✔ Use Geometry Nodes for procedural modeling

Perfect for environment generation.

Advanced Blender Modeling Techniques

As Blender continues to evolve, the 2025 update introduces new modeling workflows that significantly improve speed, performance, and realism. Once you’ve mastered the basics of how to model in Blender, these advanced tools will elevate your work to a professional, production-ready level.

1. Geometry Nodes for Modeling

Geometry Nodes is now one of Blender’s most powerful systems for procedural modeling. It allows you to generate, duplicate, scatter, deform, and control geometry using node-based logic.

What Geometry Nodes can do for you:

  • Create procedural environments

  • Generate foliage, rocks, buildings

  • Build parametric objects

  • Make modular props

  • Auto-populate scenes for virtual production

  • Replace manual modeling tasks with optimized procedural tools

It’s perfect for ARwall-style virtual sets, XR environments, and LED volume content because you can generate large complex scenes at high performance.

2. Retopology Tools (2025)

Blender’s updated retopology features make it easier to prepare high-resolution sculpts for animation and production.

Key tools:

  • Shrinkwrap + Poly Build workflow

  • Quad Remesher (addon)

  • New retopo snapping improvements

Clean topology is crucial if your model will be animated, used in Unreal Engine, or integrated into ARwall’s real-time virtual production pipeline.

3. Sculpt Mode Enhancements

Blender 2025 delivers:

  • Faster brushes

  • Smoother stroke performance

  • Multi-resolution updates

  • Better handling of large meshes

This makes sculpting ideal for:

  • Characters

  • Creatures

  • Clothing

  • High-detail props

  • Environment assets

After sculpting → retopology → UVs → materials → ready for animation or real-time rendering.

4. Hard Surface Modeling with Boolean Workflow

For mechanical models, weapons, robotics, sci-fi assets, and vehicles:

  1. Block out shapes

  2. Use Boolean Difference / Union

  3. Clean edges with Bevel Modifier

  4. Add Subdivision Surface for smooth surfaces

  5. Polish with weighted normals

This is one of the fastest ways to create detailed props for games, XR, or LED stages.

5. Blender to Unreal Engine Workflow (for Virtual Production)

ARwall uses Unreal Engine for real-time scenes used in:

  • LED volume stages

  • XR stages

  • AR sets

  • Virtual production pipelines

For best compatibility:

  • Export to FBX

  • Use real-world scale

  • Apply transforms

  • Keep materials simple

  • Use correct UV channels

  • Optimize polycount

This ensures your Blender models work perfectly for live XR/VP shoots.

how to merge objects in blender

How ARwall Uses Blender in Virtual Production

At ARwall, Blender is a core part of our virtual production and visualization workflow. Our pipeline includes:

✔ Blender for Previs and Techvis

We block out scenes, camera paths, and environments in Blender before building final scenes.

✔ Blender for 3D Environments

Our artists model props, architecture, sets, and digital spaces that appear on LED walls and XR stages.

✔ Blender for Character and Creature Development

From sculpting to retopology to animation prep.

✔ Blender for AR Assets

We create GLB/GLTF models used in AR applications, interactive storytelling, and immersive installations.

✔ Blender to Unreal Engine Workflow

Our models are optimized to run at high framerates for real-time content on VP stages.

Blender gives us the flexibility to produce cinematic-quality environments while keeping performance optimized — crucial for real-time LED wall and XR production.

Common Mistakes Beginners Make

If you're just learning how to model in Blender, here are the most common pitfalls:

1. Modeling without reference

Always use reference images for accuracy.

2. Ignoring real-world scale

Results may look distorted when imported into Roblox, Unreal, or AR apps.

3. Messy topology

Fix with proper loop flow + quads.

4. Overusing Subdivision Surface

Leads to heavy, unoptimized models.

5. Forgetting to apply transforms (Ctrl + A)

Especially critical before export.

6. Creating models too detailed for games

Roblox and mobile AR need low-poly efficiency.

FAQs — How to Model in Blender

Q1. How do beginners start modeling in Blender?

Start with simple shapes (cube/sphere), learn Move/Scale/Rotate, then practice extruding and adding loop cuts. Follow step-by-step poly modeling workflows.

Q2. How to model in Blender step by step?

  1. Add a base mesh

  2. Enter Edit Mode

  3. Extrude and shape the object

  4. Add modifiers

  5. Clean topology

  6. UV unwrap

  7. Add materials

  8. Export

Q3. Is Blender easy for beginners in 2025?

Yes. Blender 2025 includes improved UI, better viewport performance, and simplified modeling tools — making it ideal for new artists.

Q4. How to model in Blender using a picture?

Add a Reference Image → align views → poly model over it → extrude depth → refine.

Q5. Can you model for Roblox in Blender?

Absolutely. Blender is the #1 tool for creating custom Roblox assets. Keep models low-poly and export as FBX.

Q6. How do I make a 3D character model in Blender?

Use either poly modeling or sculpting. Add a mirror modifier, shape anatomy, refine topology, then texture and rig the character.

Q7. What is the easiest way to model in Blender?

Poly modeling with a cube or plane is the simplest. Extrusion + loop cuts is the beginner-friendly workflow.

Q8. What is a Blender modeling tutorial for beginners?

Any tutorial covering extrude, scale, rotate, mirror, and Subdivision Surface is ideal. This guide also teaches all beginner fundamentals.

Q9. What are the best tools in Blender for modeling?

  • Extrude

  • Loop Cut

  • Bevel

  • Mirror

  • Boolean

  • Subdivision Surface

  • Knife tool

  • Geometry Nodes

Q10. Can Blender models be used for AR/VR and virtual production?

Yes. Blender is widely used for AR, VR, Unreal Engine, LED wall content, and real-time pipelines like ARwall’s XR stages.

Want professional 3D modeling or virtual production support?Contact ARwall today to build your next XR environment, virtual production scene, or immersive 3D project.

And if you're continuing your Blender learning journey:

Learn More About ARFX